Tut tut

Here’s a little sneak peek from my first Computer Arts tutorial on how to make proper freaks. Warped with AS3, of course. Six fingers crossed it should be in there sometime next month.

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Carrier

Quite how I forgot to mention this huge project on here, I don’t know. That’s most of last autumn unaccounted for.

Carrier are a high-end holidays company, so they wanted a high fashion feel to permeate the site.

We at LOVE. tried to make a silky-smooth flash site as easy to navigate as your usual information-rich xhtml, with gorgeous full bleed photos, smooth fades aplenty, nice image galleries and easy text scrolling. And it all sits within a browser-height stretchy interface that adapts all text boxes and search results to fit snugly to the footer.

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The Flash was built with the Gaia Framework for its built-in templating, SWFAddress, google analytics and so on, which worked like a dream once I’d dug into the forums to “get” Gaia and figured out pulling all the data out of Mark’s enormous backend through CakePHP. So to speak.

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I’m LOVE, innit

We put the new LOVE site live last night. Please click here.

Golden Boules

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Previously basking on the front page of diesel.com is a slightly dark, slightly tongue-in-cheek, celestially cinematic flight through the clouds to bow down and worship at the feet (?) of Diesel’s latest creation, the Boule Bag. This leathery deity’s only 560 euros to you, pal. Don’t all jump at once.

We’re pretty pleased with this one, blood, sweat and tears notwithstanding, so submit yourself to Boule and make your sacrifice and Boule may be yours. Or something…

And the brilliant sound design/music is by the amazing Leafcutter John, so turn your sound on.

Are you scared yet?

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Well, I’ve only gone and made yet another BFT game! This time it’s fast and furious fun as Guffy the Ghost farts his way through hordes of fiendishly ferocious little f***ers (well you bloody think of f-words then). With oranges for heads. They’re vampires taken from the pack artwork, to be more accurate, and they want to suck Guffy’s juice.

And the obligatory ‘what I learned’ bit I always stick in here? More than should have been possible, frankly. Fake, constantly depth-sorted 3D extrapolated from live 2D positional modelling, piles of AS2 (classes coming out of my ears – I’ve got more class than Blazing Squad), vector-based accurate spacial collision detection. Yes, all that. The late nights are a testament to it. Enjoy.And I know I’ve posted late for Halloween, but it’s been up there, live. I’ve just been busy, OK?

Flight of the Big, Flat, Bouncy Man…

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Live for a few weeks now, this is another game for BFT.You take charge of a mad diving fellow who can turn Big, Flat or Twisted to get past and through obstacles and make it as far as you can to score big on one massive level.The challenges to make this one were once more exponentially greater than the last two, including stuff to draw and delete obstacles and background bits (all crafted by the wonderfully talented Sarah) as they appear on screen and disappear off again, a cool level editor for use in-house that spits out XML, complex collision detection, cool mobile camera – much better than on the last game, and lots, lots more. Great fun to make though. Give it a whirl.

Candle dig it?

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Proof-of-concept hyper-real candle flames, originally produced for a very cool project at mN. You’ve really got to love the power of Flash 8. John said it looked like a George Michael concert. You can even waft them with your mouse, like candles in the… ahem… wind.Sorry.